Safety and Play Tools
Our safety system relies not only on the ability of players respect boundaries, but for players to set their own boundaries. It is crucial to be able to say safe words, communicate your needs to other players, and be able to speak with the safety team in case you are not ok. If you have trouble doing that, this LARP is not for you.
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In addition, arming everyone with tools to communicate, set expectations, and calibrate scenes is important. We list tools here, but will go over them extensively during workshops.
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This document is inspired by the safety documents from the original Conscience crew, Living Games Conference, New World Magischola, and Just a Little Lovin’.
Code of Conduct
Read and understand this section. All players are expected to know these expected behaviors to safely participate in this event.
Expected Physicality
Unless consent is explicitly revoked, players consent to being touched from hand to shoulder, giving/receiving minor acts of violence, such as grabbing shoulders from the front, light shaking, etc. Rules for slow escalation to non-verbally consent to further touch will be covered in workshops.
People > LARP
People are more important than the LARP. Safety is our priority. Respect all the safety rules.
Bodily Autonomy
Each person’s body is their own. They alone may set their boundaries and say what makes them comfortable. Please be clear establishing your limits, both physical and emotional. Don’t be afraid to modify your limits if you feel to during the game. Asking about someone’s boundaries is expected, pushing them is not acceptable.
Consent
Consent must be freely given, vocalized and considered inviolable. Respect everybody’s boundaries and don’t tease, gossip about, ostracize or retaliate against someone who has set a consent boundary. In fact, we would like you to thank your fellow co-players for setting boundaries, as practicing active consent negotiations allows everyone to feel more comfortable.
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Consent may be revoked at any time, even if it has been previously given.
Harassment
Off-game harassment, abuse, or assault of any participant – or using the alibi of character to harass, abuse, or assault a player – is not tolerated. This includes any reference to the race, gender identity or presentation, sexuality, body size, conventional beauty, age, and experience.
Responsibility
Each participant is responsible for their own actions; for reading, understanding and abiding by the Code of Conduct; and for the consequences of their actions to others.
Harm
Everybody might harm another member, whether intended to do so or not, and must accept the responsibility of their own behavior. If you become aware of negative impact from your actions you are expected to reflect this in your own behavior and seek to change it.
Accountability
Don’t deflect, blame, or become defensive if you are informed that you have harmed someone.
Retaliation
No one should ostracize or retaliate against any member for setting a consent boundary or for making a report of harassment or abuse.
Reporting
If you witness someone behaving Off-Game in a manner that is against our Code of Conduct we encourage you to ask them to stop. Please inform the Safety Team of the incident. You may be kept anonymous if you feel more comfortable doing so and we will respect your privacy. The Staff cannot help if they are not informed.
Alcohol
We won´t serve alcohol in game, but we will do so at the afterparty. We ask you to avoid drinking your own alcohol during the game. You will have time to enjoy alcoholic drinks during the afterparty.
Health
Inform the Mooney Bin team about any health problem or allergies we should take into consideration.
Safety Tools
The following are tools that all players are armed with to maintain a safe enviornment.
Safe Words & Gestures
Tools
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Off-Game: Signals the phrase is not an in-character statement.
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Tap Out: Move back one level of escalation. The scene can continue, just back off one step. This can be done verbally by saying "Tap out", or physically by tapping your own or the other player's body. Doing both in conjunction is recommended to avoid missing/misinterpreting the tool.
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Low Battery: This is a diegetic way of saying 'I've had a bit too much, let's not do this/handle this scene with low energy.'
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Temperature: A code word to indicate if a character wants to do a nude scene.
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Look Down: Cover eyes and look down. This immediately drops you out of character to remove yourself from a scene. Players may not pursue/interact with a character using Look Down
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EMT: I have a real life medical emergency.
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Examples
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"Off-game, stop." This ends a scene.
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"Off-game, I need to get off my knees" - Scene continues, adjust for player comfort.
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Tap Out: *player kisses on partner's neck for a bit, then moves to kiss on the lips. Receiving player taps out. Kisses return to the neck*
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Low Battery:
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Maintenance: "Alright, there's a lot of damage on this Host, it's going to take a lot of work."
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Host player, who has gone through several big Maintenance scenes already, "Low battery, unit can partially self repair."​
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Maintenance player taking the cue that a big scene is not wanted, "Oh, great, this will be a lot easier than I thought."
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Temperature: "This unit is overheating" is a diegetic way of indicating they are interested in a nude scene.​
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Look Down: *covers eyes, looks down, walks away from scene*
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"EMT, my leg!" This is a real world medical emergency. Stop the scene, get staff.
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Hard Limits
No real sex, no touching of genitals, no touching of people who are naked.
Racism or comments about the body of the players are prohibited.
No photography of naked people.
Sex
When recreating a sex scene that you want other players to witness, it needs to look like sex; this will be covered in the workshop. Underwear below the waist must stay on during these scenes.
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Players may not have real sex at game.
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Players genitals may not touch during game.
Violence
The baseline for acting out violence without requiring pre-negotiating is grabbing arms and light wrestling. However, players will be taught how to escalate slowly and actively use safe words as needed. Players are allowed to consent to violence that does not require a medic to intervene.
Remember, it is also ok to say “Off-game: please don’t touch me.”
Weapons
If you want a pistol, rifle, or street sweeper (shotgun), you'll need to rent them from us. Don't buy/bring your own prop, as it is part of our safety plan to have everyone using the same weapon props. You can reserve your weapon here.
Fake knives, razors, or other hand-to-hand weapons are fine, so long as they are contact safe and look realistic. A realistic looking knife made of foam is good, but a generic boffer would not be. Likewise, a metal prop knife (even a dull one ) is not acceptable. You need to be able to poke someone/hold it to a throat without any threat of harm to your co-player.
Nudity
Nudity is allowed in any area so long as the player is wearing underwear below the waist.
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Full nudity is only allowed in Red Rooms, and cannot involve sex scenes.
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Players may not touch a fully nude player unless they are using objects/implements (such as a maintenance scene) and they have consent.
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"Temperature" can be used as a code word to determine if someone wants to do a nude scene. Ie, "How is your temperature?" - "This unit is overheating." - "Very well, strip down to your level of comfort."
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Nude players may not be photographed.
Sexual Violence
There will be a workshop where we will explain how to depict sex and violence. Players interested in potentially calibrating about sex violence scenes will wear a red ribbon that we will provide.
Off-game pre-negotiation of an SA scene is required. Negotiation can be conducted in person or digitally. Discuss what kind of scene you want to experience, and your boundaries. There are many different players from different cultures that might may have different expectations, so explicit discussion is important.
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If you would like to experience play as a victim of violence/sexual violence, be proactive and collaborative. If you have an idea of a scene, approach the “perpetrator” player and share your ideas. This is much more comfortable to our oppressors, and supports calibration by helping develop scenes. A negotiation could be, "Play the scene until the kidnap starts, bring me to a dark alley and that is where we end."
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If scenes are calibrated well in advance, a check-in/refresher should be had the day of the scene. Also, consent may be revoked at any time with clear communication.
Scenes about sexual violence and nudity will be played in special zones called Red Rooms.
Serenity
This is an out of game space that works as a safety net for the players. If your play is having any negative impact on you, you can come here and eat, rebalance, relax, or get a hug.
Medical Team
The Mooney Bin has a First Aid Team to deal with health problems that can happen during the event. Please inform us about any health problem or allergies we should take into consideration and the way to deal with it. We also want to know any player that can volunteer help to our First Aid Team.
We have a first aid kit but this does not include medication, everyone has to bring their own.
Safety Team
The Safety Team to deal with any issue that can be considered a violation of the Code of Conduct or threaten attendee safety. Raise any complaint to our Safety Team. Each complaint received will be evaluated on a case-by-case basis.
Harassment
Mooney Bin's definition of Off-Game harassment may not necessarily align with legal definitions of harassment. Therefore, attendees should regard the following guidelines as expectations of conduct in addition to legally actionable actions. In other words, the legal expectations of tangible proof are not necessary for the Safety Team to take action upon a complaint.
Examples
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Verbal comments or displayed images that denigrate individuals based upon gender, gender identity/expression, sexual orientation, disability, physical appearance, body size, race, age, religion, political beliefs, philosophies, geographic origin, or socioeconomic status.
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Body policing, including gender policing in all bathrooms.
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Non-consensual physical or emotional interactions.
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Non-consensual sexual acts.
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Unwelcome sexual attention, whether verbal or physical.
This harassment policy applies to both in-person and online activities. Participants asked to stop any harassing behavior are expected to comply immediately. Mooney Bin volunteers and committee members are also subject to the anti-harassment policy.
Reporting
We will provide members of the Safety Team with detailed instructions and training procedures in case of a violation of code emergency. Attendees can report harassment at any time:
Before the Event
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If you are privy to information about harassment, please email us. Please include as many details as you consider necessary. These messages will remain confidential if requested. Reports received about registered attendees before the event are subject to the same consequences as those received during the game.
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Please note that if a harassment issue occurs, at least one of us will need to speak firsthand to the person involved. We will keep any identifying information restricted to Staff. It’s our policy to speak with folks with firsthand experience because we know how misinformation can be accidentally spread. We trust everyone here to be honest, but we will require firsthand information before we can take action.
During the Event
If a violation of the Code of Conduct becomes known, notify a member of the Safety Team as soon as possible. You can reach them personally or through any other member of the Mooney Bin team. We will also provide contact information for on-site Safety members at the start of the event in case of emergency.
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After the Event
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You may choose to wait until after the event to report a violation, in which case, please email us.
Disciplinary Actions
Disciplinary actions are organized into two levels based upon the severity of the violation.
Level 1: Monitoring the individual in question, pulling the individual aside to discuss the violation, and/or issuing verbal warnings.
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Level 2: Removing the individual from the game and, potentially, from future Mooney Bin events.
Play to Flow
This game is designed to offer you the chance to experience life as your character, albeit during a short period of time, and in a controlled environment. It will be a successful experience if you flow with what happens to your character and lift the play of your coplayers. There are no objectives that will cause you to win or lose. The only thing we ask of you is to be in your character’s shoes, to connect with what they feel, to think the way they would think, and behave in the way they would behave, all the while allowing your character to make their own decisions. That’s what we call "flow" or "letting go".
Self Storytelling
You are your own game master, of course within the limitations of the game- and safety rules. We trust our players to be involved in the whole process, from the character creation phase to the end of the event. That’s why, once the game starts, you don’t need to ask us permission to do something or to decide if your character would think or do something.
Slow Escalation
Slow escalation is the way to consensually negotiate physical scenes without stopping the roleplay by slowly stepping up the gestures you are doing with someone, giving them the opportunity to tap out at every level, and gain non-verbal permission to escalate the scene. No physical escalation should be a surprise. This will be gone over and practiced in workshops.
Character Flexibility
Your character sheet is yours. We are happy with players changing their character sheets following some rules: calibrate changes with your coplayers, don’t change the sign of the relationship that you want to change (positive or negative), don’t change events from the past and if you are not going to play or you want to change a plot, please let us know before doing so.
Story Flexibility
Pre-calibration and some pre-planning is okay! However, flexibility is important, as no plan survives impact with players/game. Playing to flow is embracing the story in front of you, and pivoting when unexpected obstacles get in the way of what you planned/expected.
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We encourage players to play with the flow of the game over any pre-planned scenes.
WYSIWYG
What you see is what you get. What you see will be part of the game and you will have to deal with the consequences. Respect other people’s experiences and safety: avoid any behavior or attitude that can hurt the immersion or the experience of other players but also keep in mind that safety comes first.
"Candidly"
This is a term that can be used in game to establish a truth in a diegetic fashion, or ask for guidance without breaking character. This is somewhat of an exception to the WYSIWYG rule above.
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"Candidly, I've got blood all over my outfit." This establishes that, despite the lack of props, there is blood all over the outfit.
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"Candidly, have we always had this procedure?" This lets folks know the player is confused, but should know the information in-game, and is asking for a gentle in-game reinforcement of what they are expected to know.
Transparency
There might be coplayers that want to play with secrets and know them in-game, as there are different cultures. Please ask the players about transparency preferences when you calibrate with them.
Electronics
The Off-Game use of any kind of electronic devices (tablets, phones, computers, etc) during game should be discussed with the organizers. However, devices expected for in-game use are fine!
House of Bravery
We have lovingly stolen this from Katrine Wind.
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The House of Bravery establishes a floor of expected behavior that every player consents to unless they explicitly tell their scene-partners they are opting out. This is designed to give people confidence to be brave with each other, understanding they have a foundation of behaviors to start with, then use our Slow Escalation tools to build from there.
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The ceiling of our House of Bravery is where our hard limits are. These actions cannot be taken, even between consenting players.
Floor of Behavior
All players consent to being:
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Touched from hand to shoulder
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Minor acts of violence, such as grabbing shoulders from the front, light shaking, etc.
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Ceiling of Behavior
These actions cannot be conducted at game, even between consenting players:
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Physical violence that could cause lasting harm (breaking site props, closed fist punches to the face, etc).
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​Actual player sex.
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​Touching fully nude players with your hands. Tools are okay with consent (ie, Maintenance scenes)
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